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Choosing your poison: optimizing simulator visual system selection as a function of operational tasks  (2013)
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Although current-technology simulator visual systems can achieve extremely realistic levels, they do not completely replicate the experience of a pilot sitting in the cockpit looking at the outside world. Some differences in experience are due to visual artifacts, or perceptual effects that would not be present in a naturally viewed scene. Others are due to features or cues that are missing from the simulated scene. The depiction of depth in displays is especially prone to such artifacts and cue conflicts. In this paper, the differences between natural and simulated scenes will be defined, and discussed in terms of the capabilities and limitations of various visual system technologies. The significance of these differences will be examined as a function of several particular operational tasks. A framework to facilitate the choice of visual system characteristics based on operational task requirements will be proposed.
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Choosing, function, operational, optimizing, poison, selection, simulator, system, tasks, visual
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Proceedings of the Image 2013 Conference, Scottsdale, AZ, June.
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Adobe PDF Icon  IMAGE2013.VisSystemSelect.pdf (Download Acrobat Reader Click to download Adobe Acrabat Reader)
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Curator: Phil So
NASA Official: Barbara Sweet
Last Updated: August 15, 2019