Audible and inaudible early reflections: thresholds for auralization system design (1996)
"This paper gives thresholds for direct sound and early reflections simulated by a virtual reality system. An auralization system would ideally utilize a large number of accurately-modeled early reflections parameters, but there are practical DSP limitations for real-time rendering. A perceptual solution for data reduction involves determining early reflection thresholds as a function of time and spatial incidence.
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Audible, auralization, inaudible
Audio Engineering Society 100th Convention, Copenhagen, DK . (Preprint 4244)
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